One shared Bannerlord world. You lead your own army, found a clan, declare wars and earn gold from your own workshop. The authoritative server keeps the rules the same for everyone.
Video coming soonTwo player armies clash on the field: a cavalry charge slams into a line of pikes
Screenshot coming soonA duel between two players in the thick of battleScreenshot coming soonThe scoreboard after the battle
PvP 5v5
Your army against the armies of real players.
Battles against other players are fought on an authoritative server: it decides every blow, block and hit, the same way for everyone. You ride out with your own army, and the outcome rests on your skill and your orders.
Up to 5 players per side and 500 units in one battle
That number will grow as the server grows
On the map only the sides of a war fight, and neutrals cannot be attacked
An advanced, fully featured unit command system
Leave the battle victorious or come back on your shield
Video coming soonThe end of a duel and the prestige change for both players
Screenshot coming soonPrestige on the map barScreenshot coming soonPrestige changes over the last day
Prestige and ranking
Beat someone stronger, and everyone will see it.
Every fight against a player changes your prestige, rated just like in chess: beating someone stronger earns a lot, beating someone weaker earns almost nothing. The best are known across all of Calradia.
Everyone starts at 1000 points
Trade your prestige for valuable rewards
Video coming soonPicking a perk and its effect in battle
Screenshot coming soonThe perk panelScreenshot coming soonA new trait after breaking a camp
PvP perks and traits
Your character, your fighting style.
At each skill threshold you choose one of two perks. Traits are earned for deeds, such as breaking a camp, and you wear them like titles.
128 perks across eight combat skills
A choice of two at every threshold
Traits for your deeds
Video coming soonA charge of 90 horsemen in a single rank
Screenshot coming soonA party drawn up in a shield wallScreenshot coming soonOrders over the battlefield
An army at your command
Form the line, give the order, lead your men.
Recruit soldiers, set them in formation and lead them into battle with native orders. In a group with friends, everyone commands their own party.
Eight formation groups and native orders
Every formation is fully functional
Battles alongside friends against bands
Screenshot coming soonParty morale before battle
Troop morale
Keep morale high.
Your troops fight only as well as their morale allows. When it drops, your party weakens, so look after your men.
Screenshot coming soonParty tooltip showing the healing pace
Wounds and captivity
After the battle, count the wounded and the captives.
Some of the fallen are lost for good, the rest recover over time. The defeated are taken prisoner, and a captured player rides with the captor's party and may escape.
Bandages and salves speed up healing
Between battle rounds your hero and the wounded recover
Medicine: fewer losses and faster healing
Screenshot coming soonBattle summary with the loot
Spoils of battle
The victors share the loot.
Gear from defeated bands goes into a shared loot pool for the victors to split. Bosses pay more, and the leftovers go to scrap for the settlement.
Split by your share in the fight
Bonus for bosses
Scrap fills the settlement's stores
CLANS
Clans and politics
Politics made by players
Found a clan, build alliances and declare wars. Every battle shifts the war score, and the winner dictates the terms of peace.
Video coming soonChapter trailer: a clan council, a declaration of war, the first battle
Video coming soonA declaration of war and the score bar after a series of battles
Screenshot coming soonThe war card in the Diplomacy tabScreenshot coming soonThe peace terms window
War and peace
Declare war and dictate the peace.
Declare war on another clan by entering its name or tag. Every battle won and every prisoner taken moves the war score bar, and whoever is ahead can demand tribute or reparations.
One bar shows who is winning
White peace, tribute or reparations
The loser pays off a war debt
Video coming soonTwo clans in a pact ride into the same battle together
Screenshot coming soonThe map with allies' names in yellowScreenshot coming soonA pact proposal
Alliances and pacts
A strong clan has strong friends.
Clans of the same kingdom fight side by side from the start, and with everyone else you make pacts. Allies join your battles and your wars, and their names glow yellow on the map. Want peace on your border? Buy a non-aggression pact from your neighbor, or make them pay you for one.
Allies join your battles and can never attack you
Call an ally into a war you are fighting
Trade with allies just like with your own clan
Breaking a pact costs influence
Video coming soonFrom a blank canvas to a banner on your party's shields
Screenshot coming soonThe banner editor with its layersScreenshot coming soonA flag with the banner in the commander's hand
Your own banner
A banner all of Calradia will see.
Design your clan banner from layers: background, emblems, colors and rotation. Embroider it with items won in the game, then see it on shields, flags and your party on the map.
Up to 33 layers in the editor
Hundreds of emblems and background patterns
Your banner is unique, no one can copy it
Embroidered banners land in your inventory: hang one as your clan banner or trade it to another player
Video coming soonEntering the clan house and talking to Kristofer
Screenshot coming soonKristofer at the entrance to the seatScreenshot coming soonInside the clan house
Clan house and Kristofer
You found your clan in a house, not in a menu.
In a chosen town, Kristofer, the clan adviser, is waiting for you. With him you sign your clan's founding charter, and the house becomes a shared seat where members meet.
A clan house in a chosen town
Change the clan name and tag with Kristofer
A shared interior for clan members
Video coming soonExpanding the clan hall with a new building
Screenshot coming soonThe Buildings tab of the clan windowScreenshot coming soonThe clan hall in town
In the works
Clan hall and clan buildings
A shared home that grows with the clan.
A clan buys a clan hall in a town of its choice and expands it as its renown grows. Inside rise the clan buildings: barracks for larger squads, an infirmary where the wounded recover faster, and a recruiting yard, and in time a storehouse, a council hall and a counting house. Everyone builds them together, and only clan members may enter.
A clan hall in a chosen town, and a strong clan may own a second one
Every clan member can chip in to the building
Barracks enlarge your squad, and the infirmary heals the wounded faster
The recruiting yard lets you hire noble recruits, and the council hall gives the clan more ranks
A shared storehouse, a counting house that raises profits from trade packs, and a trophy hall with a bonus for fights against bands
Screenshot coming soonThe clan window with its tabs
Inside the clan
Ranks, treasury and fiefs in one window.
A clan has ranks with permissions, a shared treasury and fiefs. The leader decides what each rank may do, and the treasury, buildings and fiefs serve everyone.
Up to 50 members
Shared clan buildings in the clan hall
A treasury with a history and withdrawal limits
Name colors tell clanmates, allies and enemies apart
Screenshot coming soonThe Fiefs tab with a claim
Fight for a settlement
Stake your claim and take the town.
Towns and castles can belong to clans. Lay a claim, win the fights in the area, and with a big enough lead you take the settlement.
Fights around the settlement count
Taking the settlement ends the war
Screenshot coming soonThe map bar with the influence icon
Influence
A resource gold cannot buy.
You earn influence from bands, bosses, dungeons, quests and wins against players. Spend it on politics: wars, pacts and claims.
A boss gives more than a band
Deposit influence into the clan treasury
TRADE
Economy
Players make the gold
The market, the workshops and the caravans belong to players. People set the prices, and goods have to be made and delivered.
Video coming soonChapter trailer: a workshop at work, a caravan on the road, a town market
Video coming soonListing items and another player buying them
Screenshot coming soonThe market in full screenScreenshot coming soonTwo players trading in a tavern
Player market
People set the prices.
List your loot on the market, visible in every town, and earn even while you are not playing. Rather strike a deal in person? Meet a player in a tavern and trade face to face.
Buy exactly as many as you need
Trade hand to hand, no middlemen
You can even put your soldiers up for sale
Video coming soonA workshop from purchase to the first batch of goods
Screenshot coming soonThe workshop window with recipesScreenshot coming soonA workshop sign in town
Workshops and recipes
Your workshop, your goods.
Buy a workshop in town, fill its storehouse with materials and produce goods from recipes. The best recipes need materials from bands and bosses, so adventure and trade go hand in hand.
8 kinds of workshops, 28 recipes
Legendary recipes from boss loot
A material store that works like an in-game chest
Video coming soonA caravan on the road and a raid in wartime
Screenshot coming soonA caravan on the campaign mapScreenshot coming soonThe caravan setup window
Caravans
They travel on their own and trade for you.
A caravan with its caravan master and guards travels between towns on its own and trades. It can be raided only in a war with the owner's clan, and if it loses, it gives up part of its cargo, not all of it.
A license earned from bosses
Strong guards and protection after a raid
Profit comes in even while offline
Video coming soonChasing a pack carrier
Screenshot coming soonThe carrier bar with the multiplierScreenshot coming soonA battle over a pack
Clan trade packs
The farther you carry it, the more you earn.
A clan member buys a trade pack and sets off with no destination fixed. You choose the delivery town along the way, and the multiplier grows live. Careful: rivals can catch you and seize the cargo.
Three kinds of packs
Battles of up to 5 v 5 over the cargo
Screenshot coming soonRecruiting in a village
An army for gold
Good soldiers don't come cheap.
You recruit soldiers and then train them, in battle and with gold. Lead the trained ones into battle or sell them to other players. Just remember their pay, because an unpaid army starts to drift away.
Your party limit grows with Leadership and Steward
Promote with gold all the way to elite troops
Put trained soldiers up for sale on the market
Screenshot coming soonFood supplies in the party's saddlebags
Food for your party
A hungry army rides slower and fights worse.
A big party needs feeding. Gather all kinds of food, because without supplies your party slows down on the map, and hunger drags down its morale.
The bigger the party, the bigger the appetite
Find different kinds of food as you play
Screenshot coming soonInventory with durability bars
Gear wears out
Fix your armor before it breaks.
Armor, weapons and shields lose durability in battle. Repair them at the weaponsmith and the armorer, because a broken item is gone for good.
One click repair
The best gear lasts longer
WORLD
World and adventure
One Calradia, hundreds of stories
Meet other players on the roads, in taverns and on the battlefield. Towns have their own stories, and quests take you to places only you and your party can see.
Video coming soonChapter trailer: a chase on the map, a tavern full of players, entering a dungeon
Video coming soonChasing a player and a battle on a scene matched to the terrain
Screenshot coming soonThe map with player partiesScreenshot coming soonA tavern full of players
Shared Calradia
One map, real people.
Every player rides the same campaign map. You see their parties with clan tags, and you can approach them, trade with them or join their battle.
Name colors tell friend from foe
Safe trading zones in towns and villages
Parties of up to 5 players
The Aserai and Imperial lands are open at the start
Video coming soonHaggling on the trade channel and a meeting in a tavern
Screenshot coming soonChat with its channels in the corner of the screenScreenshot coming soonA clan tag next to a name in chat
Chat
All of Calradia within reach.
Talk to the whole world, to players nearby, on the trade channel or just with your own party. Every player's name shows their clan tag, so you know right away who you are dealing with.
Channels: global, local, trade and party
A clan tag next to every name
Video coming soonA party enters rough terrain and uses a boost from its inventory
Screenshot coming soonA boost item in the inventoryScreenshot coming soonA terrain penalty on the party bar
Boosts and terrain
Calradia is unforgiving, but you can come prepared.
The terrain on the map takes its toll and puts terrain penalties on your party. New items used straight from your inventory give you boosts and cut those penalties down.
Items from your inventory give you boosts
The right item cuts terrain penalties
A well prepared party goes further
Video coming soonOne link in a story: the quest giver, the road and the fight
Screenshot coming soonThe quest logScreenshot coming soonA quest giver in town
Town stories
Every town has a tale to tell.
Quest lines lead you through the towns of Calradia, from the Silver of Garengolia to Eskander's Frontier. Quests are more than clicking through dialogue: you escort wagons, defend villages, chase thieves and track down a chieftain. The rewards are gold, experience and influence, and new stories unlock as your character levels up.
Town stories from level 3 to 25
Action quests: wagon escorts, village defense, chases and tracking a chieftain
Clan jobs from Kristofer for the clan's party
Private camps and bosses in the stories
Repeatable quests for every day
Video coming soonWalking up to the board and taking a job
Screenshot coming soonThe notice board on the tavern wallScreenshot coming soonThe job board window
Notice board
Today's job is waiting in the tavern.
Walk up to the notice board in the tavern and pick a job from the town's pool for today. Three difficulty levels and rewards in gold and influence.
New jobs every day
Up to 10 jobs a day
Video coming soonThe party descends into a private dungeon
Screenshot coming soonA quest camp on the mapScreenshot coming soonA boss in a dungeon
Bands just for you
No one can steal your target.
Quests bring out bands, camps and dungeons that only you and your party can see. Your boss is yours, and the dungeon waits for you with no queue.
Private camps with chieftains
Dungeons with no queue
Public bands return after a few minutes
Video coming soonA party descends into a public dungeon
Screenshot coming soonA dungeon entrance on the mapScreenshot coming soonThe chieftain deep in the dungeon
Public dungeons
Descend together, as a party.
From the map you enter twenty dungeons across three difficulty levels. Every floor has its guards, and deep below wait a chieftain and a chest of loot. A run takes up to five players, each bringing part of their army.
20 dungeons across three difficulty levels
A party of up to 5 players
Up to 6 soldiers per player inside
A reward in gold and materials for clearing it
Screenshot coming soonA boss with his army on the map
Bosses, camps and hideouts
Bosses at every turn.
Calradia is swarming with bosses leading huge armies: in the forests, in the mountains and in the desert. Ten camps are held by bandit chiefs, and in ten hideouts a boss guards a chest that sometimes holds a caravan license.
Forest bosses: Old Oak, Milena Raveneye, Ivar of the Thicket
Mountain bosses: Borys Stonefist, Orun Shieldbreaker
10 camps and 10 boss hideouts
Traits for breaking camps
Screenshot coming soonA street with markers above characters
Townsfolk
You know who has a quest for you.
Townsfolk carry native markers overhead with an icon of their trade. An exclamation mark gives away a quest, and the barkeep knows the rumors.
Trade icons above characters
A barkeep with rumors and advice
Screenshot coming soonThe What are you creating? screen
Content studio
New bands, dungeons and quests all the time.
New bands, camps, dungeons and quests are made in one studio by the creators of the world. For you it means one thing: more adventures, sooner.
New content with no wait for a game update
GROWTH
Character growth
Your character grows with every adventure
Gain levels, develop your skills and pick your perks. Every skill bonus truly counts.
Video coming soonChapter trailer: a new level, a focus book and a perk choice
Video coming soonA new character level after a won battle
Screenshot coming soonCharacter screen with skillsScreenshot coming soonReaching a new level
Levels and skills
The more you play, the stronger you get.
Battles, quests and expeditions earn you experience and new character levels. Skills grow as you use them, and their bonuses truly count in every fight and on the map.
Experience from battles, quests and expeditions
Skills grow as you use them
Skill bonuses work in the game
Video coming soonA character reads a book and gains a focus point
Screenshot coming soonA focus book in the inventoryScreenshot coming soonFocus points next to skills
Focus books
Knowledge that speeds up your growth.
Rare books grant focus points. Put them into the skills you want to develop faster.
Books grant focus points
Faster growth of the skills you choose
Screenshot coming soonThe Trade perk tree
Perks beyond combat
A perk for every occasion.
Besides combat perks, Trade, Steward and Scouting have trees of their own. Cheaper caravans, a bigger party, more carrying capacity, a longer view on the map and less hunger on the road: the server counts every bonus.
Trade: better prices and cheaper caravans
Steward: a bigger party and a bigger share of the loot
Scouting: a longer view and fewer detections by bands
Screenshot coming soonThe Medicine perk tree
Medicine
A good medic gets men back on their feet.
Medicine has a tree of its own with sixteen perks. Your soldiers fall less often, the wounded return to the line sooner, and between battle rounds you recover more strength.
16 Medicine perks
Fewer losses and faster healing of the wounded
More health between battle rounds
SOON
Coming soon
What we are working on
This is what lies ahead. More systems will reach the game in upcoming updates.
Video coming soonPreview: a 32 player open battle, a siege and a great event
Video coming soonA 32 player open battle, free for all
Screenshot coming soonA 32 player open battleScreenshot coming soonA clan in formation on the open field
Planned
Open battles
32 players, free for all.
Huge open battles for 32 players, where everyone fights everyone. Up to 8 players from one clan can join, so teamwork counts.
32 players in one battle
Up to 8 players from one clan
Free for all
Video coming soonStorming castle walls with a ram and ladders
Screenshot coming soonA siege tower at the wallsScreenshot coming soonDefenders on the walls
Planned
Sieges
Walls are there to be taken.
Storm castles and towns: a breach in the wall, rams, ladders and siege towers. The defenders get time to gather their forces.
Storm through a breach in the wall
Rams, ladders and siege towers
Screenshot coming soonA raided caravan on the map
In the works
Caravan defense
A raid is a battle you can join.
A raid on a caravan is an ordinary PvP battle on the map. The owner's clan and pacts join with a click, and the defenders' troops fight beside the guards.
Screenshot coming soonThe Smithing perk tree
Planned
More perks
More trees are waiting for you.
Smithing, Leadership and Tactics will get perks too. The smith repairs cheaper and wears gear out slower, the leader keeps a bigger army with fewer losses, and the tactician leads a bigger party into dungeons and camps.
Screenshot coming soonAn event on the campaign map
Planned
Dynamic events
The world throws challenges at you.
Events pop up on the map and change your plans for the day. Whoever reacts first takes the reward.
Screenshot coming soonA crowd of players at an event
Planned
Great events
The whole server in one place.
Big events for the whole world, worth gathering your clan for and riding out together.
Screenshot coming soonA new area on the map
Planned
New areas
The map will grow even bigger.
Calradia will grow with new areas to discover, each with its own enemies and rewards.
Screenshot coming soonA new quest in the quest log
Planned
New content every so often
There is always something new.
We regularly add new quests, bands and dungeons, so there is always something to do in Calradia.
Screenshot coming soonA village at work
Planned
Village production
A village that works for you.
Villages will produce goods that go to towns, workshops and the trade roads.
Screenshot coming soonThe item upgrade window
Planned
Gear upgrades
The best gear can get even better.
Upgrade your T5 and T6 gear and squeeze even more out of it.
Screenshot coming soonThe kitchen window with recipes
Planned
More workshops
New kinds of production.
New kinds of workshops are coming, starting with a kitchen and a brewery. Each will make many products from recipes, and the food and ale will feed parties and towns.
Calradia awaits
Enter the game
Create an account, download the launcher and join a clan, or found your own.