BannerlordMMO
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Game systems

Calradia, shaped by its players

One shared Bannerlord world. You lead your own army, found a clan, declare wars and earn gold from your own workshop. The authoritative server keeps the rules the same for everyone.

  • 1shared Calradia for everyone
  • 5v5players per battle, each with an army
  • 500units in a single battle
  • 190perks across twelve skills
  • 28workshop recipes
  • 40dungeons, camps and boss hideouts
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BannerlordMMO trailer: the shared map, a player battle, clans and trade

Combat

A battlefield where the better player wins

Lead your own army into battle against other players and the bands of Calradia. Victory comes down to your sword arm, your formation and your orders.

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Chapter trailer: two player armies collide, seen from the saddle and from above
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Two player armies clash on the field: a cavalry charge slams into a line of pikes
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A duel between two players in the thick of battle
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The scoreboard after the battle

PvP 5v5

Your army against the armies of real players.

Battles against other players are fought on an authoritative server: it decides every blow, block and hit, the same way for everyone. You ride out with your own army, and the outcome rests on your skill and your orders.

  • Up to 5 players per side and 500 units in one battle
  • That number will grow as the server grows
  • On the map only the sides of a war fight, and neutrals cannot be attacked
  • An advanced, fully featured unit command system
  • Leave the battle victorious or come back on your shield
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The end of a duel and the prestige change for both players
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Prestige on the map bar
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Prestige changes over the last day

Prestige and ranking

Beat someone stronger, and everyone will see it.

Every fight against a player changes your prestige, rated just like in chess: beating someone stronger earns a lot, beating someone weaker earns almost nothing. The best are known across all of Calradia.

  • Everyone starts at 1000 points
  • Trade your prestige for valuable rewards
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Picking a perk and its effect in battle
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The perk panel
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A new trait after breaking a camp

PvP perks and traits

Your character, your fighting style.

At each skill threshold you choose one of two perks. Traits are earned for deeds, such as breaking a camp, and you wear them like titles.

  • 128 perks across eight combat skills
  • A choice of two at every threshold
  • Traits for your deeds
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A charge of 90 horsemen in a single rank
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A party drawn up in a shield wall
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Orders over the battlefield

An army at your command

Form the line, give the order, lead your men.

Recruit soldiers, set them in formation and lead them into battle with native orders. In a group with friends, everyone commands their own party.

  • Eight formation groups and native orders
  • Every formation is fully functional
  • Battles alongside friends against bands
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Party morale before battle

Troop morale

Keep morale high.

Your troops fight only as well as their morale allows. When it drops, your party weakens, so look after your men.

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Party tooltip showing the healing pace

Wounds and captivity

After the battle, count the wounded and the captives.

Some of the fallen are lost for good, the rest recover over time. The defeated are taken prisoner, and a captured player rides with the captor's party and may escape.

  • Bandages and salves speed up healing
  • Between battle rounds your hero and the wounded recover
  • Medicine: fewer losses and faster healing
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Battle summary with the loot

Spoils of battle

The victors share the loot.

Gear from defeated bands goes into a shared loot pool for the victors to split. Bosses pay more, and the leftovers go to scrap for the settlement.

  • Split by your share in the fight
  • Bonus for bosses
  • Scrap fills the settlement's stores

Clans and politics

Politics made by players

Found a clan, build alliances and declare wars. Every battle shifts the war score, and the winner dictates the terms of peace.

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Chapter trailer: a clan council, a declaration of war, the first battle
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A declaration of war and the score bar after a series of battles
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The war card in the Diplomacy tab
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The peace terms window

War and peace

Declare war and dictate the peace.

Declare war on another clan by entering its name or tag. Every battle won and every prisoner taken moves the war score bar, and whoever is ahead can demand tribute or reparations.

  • One bar shows who is winning
  • White peace, tribute or reparations
  • The loser pays off a war debt
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Two clans in a pact ride into the same battle together
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The map with allies' names in yellow
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A pact proposal

Alliances and pacts

A strong clan has strong friends.

Clans of the same kingdom fight side by side from the start, and with everyone else you make pacts. Allies join your battles and your wars, and their names glow yellow on the map. Want peace on your border? Buy a non-aggression pact from your neighbor, or make them pay you for one.

  • Allies join your battles and can never attack you
  • Call an ally into a war you are fighting
  • Trade with allies just like with your own clan
  • Breaking a pact costs influence
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From a blank canvas to a banner on your party's shields
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The banner editor with its layers
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A flag with the banner in the commander's hand

Your own banner

A banner all of Calradia will see.

Design your clan banner from layers: background, emblems, colors and rotation. Embroider it with items won in the game, then see it on shields, flags and your party on the map.

  • Up to 33 layers in the editor
  • Hundreds of emblems and background patterns
  • Your banner is unique, no one can copy it
  • Embroidered banners land in your inventory: hang one as your clan banner or trade it to another player
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Entering the clan house and talking to Kristofer
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Kristofer at the entrance to the seat
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Inside the clan house

Clan house and Kristofer

You found your clan in a house, not in a menu.

In a chosen town, Kristofer, the clan adviser, is waiting for you. With him you sign your clan's founding charter, and the house becomes a shared seat where members meet.

  • A clan house in a chosen town
  • Change the clan name and tag with Kristofer
  • A shared interior for clan members
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Expanding the clan hall with a new building
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The Buildings tab of the clan window
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The clan hall in town
In the works

Clan hall and clan buildings

A shared home that grows with the clan.

A clan buys a clan hall in a town of its choice and expands it as its renown grows. Inside rise the clan buildings: barracks for larger squads, an infirmary where the wounded recover faster, and a recruiting yard, and in time a storehouse, a council hall and a counting house. Everyone builds them together, and only clan members may enter.

  • A clan hall in a chosen town, and a strong clan may own a second one
  • Every clan member can chip in to the building
  • Barracks enlarge your squad, and the infirmary heals the wounded faster
  • The recruiting yard lets you hire noble recruits, and the council hall gives the clan more ranks
  • A shared storehouse, a counting house that raises profits from trade packs, and a trophy hall with a bonus for fights against bands
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The clan window with its tabs

Inside the clan

Ranks, treasury and fiefs in one window.

A clan has ranks with permissions, a shared treasury and fiefs. The leader decides what each rank may do, and the treasury, buildings and fiefs serve everyone.

  • Up to 50 members
  • Shared clan buildings in the clan hall
  • A treasury with a history and withdrawal limits
  • Name colors tell clanmates, allies and enemies apart
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The Fiefs tab with a claim

Fight for a settlement

Stake your claim and take the town.

Towns and castles can belong to clans. Lay a claim, win the fights in the area, and with a big enough lead you take the settlement.

  • Fights around the settlement count
  • Taking the settlement ends the war
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The map bar with the influence icon

Influence

A resource gold cannot buy.

You earn influence from bands, bosses, dungeons, quests and wins against players. Spend it on politics: wars, pacts and claims.

  • A boss gives more than a band
  • Deposit influence into the clan treasury

Economy

Players make the gold

The market, the workshops and the caravans belong to players. People set the prices, and goods have to be made and delivered.

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Chapter trailer: a workshop at work, a caravan on the road, a town market
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Listing items and another player buying them
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The market in full screen
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Two players trading in a tavern

Player market

People set the prices.

List your loot on the market, visible in every town, and earn even while you are not playing. Rather strike a deal in person? Meet a player in a tavern and trade face to face.

  • Buy exactly as many as you need
  • Trade hand to hand, no middlemen
  • You can even put your soldiers up for sale
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A workshop from purchase to the first batch of goods
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The workshop window with recipes
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A workshop sign in town

Workshops and recipes

Your workshop, your goods.

Buy a workshop in town, fill its storehouse with materials and produce goods from recipes. The best recipes need materials from bands and bosses, so adventure and trade go hand in hand.

  • 8 kinds of workshops, 28 recipes
  • Legendary recipes from boss loot
  • A material store that works like an in-game chest
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A caravan on the road and a raid in wartime
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A caravan on the campaign map
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The caravan setup window

Caravans

They travel on their own and trade for you.

A caravan with its caravan master and guards travels between towns on its own and trades. It can be raided only in a war with the owner's clan, and if it loses, it gives up part of its cargo, not all of it.

  • A license earned from bosses
  • Strong guards and protection after a raid
  • Profit comes in even while offline
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Chasing a pack carrier
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The carrier bar with the multiplier
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A battle over a pack

Clan trade packs

The farther you carry it, the more you earn.

A clan member buys a trade pack and sets off with no destination fixed. You choose the delivery town along the way, and the multiplier grows live. Careful: rivals can catch you and seize the cargo.

  • Three kinds of packs
  • Battles of up to 5 v 5 over the cargo
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Recruiting in a village

An army for gold

Good soldiers don't come cheap.

You recruit soldiers and then train them, in battle and with gold. Lead the trained ones into battle or sell them to other players. Just remember their pay, because an unpaid army starts to drift away.

  • Your party limit grows with Leadership and Steward
  • Promote with gold all the way to elite troops
  • Put trained soldiers up for sale on the market
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Food supplies in the party's saddlebags

Food for your party

A hungry army rides slower and fights worse.

A big party needs feeding. Gather all kinds of food, because without supplies your party slows down on the map, and hunger drags down its morale.

  • The bigger the party, the bigger the appetite
  • Find different kinds of food as you play
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Inventory with durability bars

Gear wears out

Fix your armor before it breaks.

Armor, weapons and shields lose durability in battle. Repair them at the weaponsmith and the armorer, because a broken item is gone for good.

  • One click repair
  • The best gear lasts longer

World and adventure

One Calradia, hundreds of stories

Meet other players on the roads, in taverns and on the battlefield. Towns have their own stories, and quests take you to places only you and your party can see.

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Chapter trailer: a chase on the map, a tavern full of players, entering a dungeon
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Chasing a player and a battle on a scene matched to the terrain
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The map with player parties
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A tavern full of players

Shared Calradia

One map, real people.

Every player rides the same campaign map. You see their parties with clan tags, and you can approach them, trade with them or join their battle.

  • Name colors tell friend from foe
  • Safe trading zones in towns and villages
  • Parties of up to 5 players
  • The Aserai and Imperial lands are open at the start
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Haggling on the trade channel and a meeting in a tavern
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Chat with its channels in the corner of the screen
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A clan tag next to a name in chat

Chat

All of Calradia within reach.

Talk to the whole world, to players nearby, on the trade channel or just with your own party. Every player's name shows their clan tag, so you know right away who you are dealing with.

  • Channels: global, local, trade and party
  • A clan tag next to every name
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A party enters rough terrain and uses a boost from its inventory
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A boost item in the inventory
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A terrain penalty on the party bar

Boosts and terrain

Calradia is unforgiving, but you can come prepared.

The terrain on the map takes its toll and puts terrain penalties on your party. New items used straight from your inventory give you boosts and cut those penalties down.

  • Items from your inventory give you boosts
  • The right item cuts terrain penalties
  • A well prepared party goes further
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One link in a story: the quest giver, the road and the fight
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The quest log
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A quest giver in town

Town stories

Every town has a tale to tell.

Quest lines lead you through the towns of Calradia, from the Silver of Garengolia to Eskander's Frontier. Quests are more than clicking through dialogue: you escort wagons, defend villages, chase thieves and track down a chieftain. The rewards are gold, experience and influence, and new stories unlock as your character levels up.

  • Town stories from level 3 to 25
  • Action quests: wagon escorts, village defense, chases and tracking a chieftain
  • Clan jobs from Kristofer for the clan's party
  • Private camps and bosses in the stories
  • Repeatable quests for every day
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Walking up to the board and taking a job
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The notice board on the tavern wall
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The job board window

Notice board

Today's job is waiting in the tavern.

Walk up to the notice board in the tavern and pick a job from the town's pool for today. Three difficulty levels and rewards in gold and influence.

  • New jobs every day
  • Up to 10 jobs a day
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The party descends into a private dungeon
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A quest camp on the map
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A boss in a dungeon

Bands just for you

No one can steal your target.

Quests bring out bands, camps and dungeons that only you and your party can see. Your boss is yours, and the dungeon waits for you with no queue.

  • Private camps with chieftains
  • Dungeons with no queue
  • Public bands return after a few minutes
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A party descends into a public dungeon
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A dungeon entrance on the map
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The chieftain deep in the dungeon

Public dungeons

Descend together, as a party.

From the map you enter twenty dungeons across three difficulty levels. Every floor has its guards, and deep below wait a chieftain and a chest of loot. A run takes up to five players, each bringing part of their army.

  • 20 dungeons across three difficulty levels
  • A party of up to 5 players
  • Up to 6 soldiers per player inside
  • A reward in gold and materials for clearing it
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A boss with his army on the map

Bosses, camps and hideouts

Bosses at every turn.

Calradia is swarming with bosses leading huge armies: in the forests, in the mountains and in the desert. Ten camps are held by bandit chiefs, and in ten hideouts a boss guards a chest that sometimes holds a caravan license.

  • Forest bosses: Old Oak, Milena Raveneye, Ivar of the Thicket
  • Mountain bosses: Borys Stonefist, Orun Shieldbreaker
  • 10 camps and 10 boss hideouts
  • Traits for breaking camps
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A street with markers above characters

Townsfolk

You know who has a quest for you.

Townsfolk carry native markers overhead with an icon of their trade. An exclamation mark gives away a quest, and the barkeep knows the rumors.

  • Trade icons above characters
  • A barkeep with rumors and advice
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The What are you creating? screen

Content studio

New bands, dungeons and quests all the time.

New bands, camps, dungeons and quests are made in one studio by the creators of the world. For you it means one thing: more adventures, sooner.

  • New content with no wait for a game update

Character growth

Your character grows with every adventure

Gain levels, develop your skills and pick your perks. Every skill bonus truly counts.

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Chapter trailer: a new level, a focus book and a perk choice
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A new character level after a won battle
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Character screen with skills
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Reaching a new level

Levels and skills

The more you play, the stronger you get.

Battles, quests and expeditions earn you experience and new character levels. Skills grow as you use them, and their bonuses truly count in every fight and on the map.

  • Experience from battles, quests and expeditions
  • Skills grow as you use them
  • Skill bonuses work in the game
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A character reads a book and gains a focus point
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A focus book in the inventory
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Focus points next to skills

Focus books

Knowledge that speeds up your growth.

Rare books grant focus points. Put them into the skills you want to develop faster.

  • Books grant focus points
  • Faster growth of the skills you choose
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The Trade perk tree

Perks beyond combat

A perk for every occasion.

Besides combat perks, Trade, Steward and Scouting have trees of their own. Cheaper caravans, a bigger party, more carrying capacity, a longer view on the map and less hunger on the road: the server counts every bonus.

  • Trade: better prices and cheaper caravans
  • Steward: a bigger party and a bigger share of the loot
  • Scouting: a longer view and fewer detections by bands
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The Medicine perk tree

Medicine

A good medic gets men back on their feet.

Medicine has a tree of its own with sixteen perks. Your soldiers fall less often, the wounded return to the line sooner, and between battle rounds you recover more strength.

  • 16 Medicine perks
  • Fewer losses and faster healing of the wounded
  • More health between battle rounds

Coming soon

What we are working on

This is what lies ahead. More systems will reach the game in upcoming updates.

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Preview: a 32 player open battle, a siege and a great event
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A 32 player open battle, free for all
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A 32 player open battle
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A clan in formation on the open field
Planned

Open battles

32 players, free for all.

Huge open battles for 32 players, where everyone fights everyone. Up to 8 players from one clan can join, so teamwork counts.

  • 32 players in one battle
  • Up to 8 players from one clan
  • Free for all
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Storming castle walls with a ram and ladders
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A siege tower at the walls
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Defenders on the walls
Planned

Sieges

Walls are there to be taken.

Storm castles and towns: a breach in the wall, rams, ladders and siege towers. The defenders get time to gather their forces.

  • Storm through a breach in the wall
  • Rams, ladders and siege towers
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A raided caravan on the map
In the works

Caravan defense

A raid is a battle you can join.

A raid on a caravan is an ordinary PvP battle on the map. The owner's clan and pacts join with a click, and the defenders' troops fight beside the guards.

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The Smithing perk tree
Planned

More perks

More trees are waiting for you.

Smithing, Leadership and Tactics will get perks too. The smith repairs cheaper and wears gear out slower, the leader keeps a bigger army with fewer losses, and the tactician leads a bigger party into dungeons and camps.

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An event on the campaign map
Planned

Dynamic events

The world throws challenges at you.

Events pop up on the map and change your plans for the day. Whoever reacts first takes the reward.

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A crowd of players at an event
Planned

Great events

The whole server in one place.

Big events for the whole world, worth gathering your clan for and riding out together.

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A new area on the map
Planned

New areas

The map will grow even bigger.

Calradia will grow with new areas to discover, each with its own enemies and rewards.

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A new quest in the quest log
Planned

New content every so often

There is always something new.

We regularly add new quests, bands and dungeons, so there is always something to do in Calradia.

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A village at work
Planned

Village production

A village that works for you.

Villages will produce goods that go to towns, workshops and the trade roads.

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The item upgrade window
Planned

Gear upgrades

The best gear can get even better.

Upgrade your T5 and T6 gear and squeeze even more out of it.

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The kitchen window with recipes
Planned

More workshops

New kinds of production.

New kinds of workshops are coming, starting with a kitchen and a brewery. Each will make many products from recipes, and the food and ale will feed parties and towns.

Calradia awaits

Enter the game

Create an account, download the launcher and join a clan, or found your own.